完成回放模式与仿真模式,过滤非车道生成车辆,增加对于行人自行车的过滤功能
This commit is contained in:
@@ -15,6 +15,7 @@ class PolicyVehicle(DefaultVehicle):
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super().__init__(*args, **kwargs)
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self.policy = None
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self.destination = None
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self.expert_vehicle_id = None # 关联专家车辆ID
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def set_policy(self, policy):
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self.policy = policy
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@@ -22,6 +23,9 @@ class PolicyVehicle(DefaultVehicle):
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def set_destination(self, des):
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self.destination = des
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def set_expert_vehicle_id(self, vid):
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self.expert_vehicle_id = vid
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def act(self, observation, policy=None):
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if self.policy is not None:
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return self.policy.act(observation)
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@@ -53,6 +57,15 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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data_directory=None,
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num_controlled_agents=3,
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horizon=1000,
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filter_offroad_vehicles=True, # 车道过滤开关
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lane_tolerance=3.0, # 车道检测容差(米)
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replay_mode=False, # 回放模式开关
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specific_scenario_id=None, # 新增:指定场景ID(仅回放模式)
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use_scenario_duration=False, # 新增:使用场景原始时长作为horizon
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# 对象类型过滤选项
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spawn_vehicles=True, # 是否生成车辆
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spawn_pedestrians=True, # 是否生成行人
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spawn_cyclists=True, # 是否生成自行车
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))
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return config
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@@ -62,50 +75,180 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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self.controlled_agent_ids = []
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self.obs_list = []
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self.round = 0
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self.expert_trajectories = {} # 存储完整专家轨迹
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self.replay_mode = config.get("replay_mode", False)
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self.scenario_max_duration = 0 # 场景实际最大时长
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super().__init__(config)
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def reset(self, seed: Union[None, int] = None):
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self.round = 0
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if self.logger is None:
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self.logger = get_logger()
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log_level = self.config.get("log_level", logging.DEBUG if self.config.get("debug", False) else logging.INFO)
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set_log_level(log_level)
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log_level = self.config.get("log_level", logging.DEBUG if self.config.get("debug", False) else logging.INFO)
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set_log_level(log_level)
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# ✅ 关键修复:在每次 reset 前清理所有自定义生成的对象
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if hasattr(self, 'engine') and self.engine is not None:
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if hasattr(self, 'controlled_agents') and self.controlled_agents:
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# 先从 agent_manager 中移除
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if hasattr(self.engine, 'agent_manager'):
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for agent_id in list(self.controlled_agents.keys()):
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if agent_id in self.engine.agent_manager.active_agents:
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self.engine.agent_manager.active_agents.pop(agent_id)
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# 然后清理对象
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for agent_id, vehicle in list(self.controlled_agents.items()):
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try:
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self.engine.clear_objects([vehicle.id])
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except:
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pass
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self.controlled_agents.clear()
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self.controlled_agent_ids.clear()
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self.lazy_init()
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self._reset_global_seed(seed)
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if self.engine is None:
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raise ValueError("Broken MetaDrive instance.")
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# 记录专家数据中每辆车的位置,接着全部清除,只保留位置等信息,用于后续生成
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_obj_to_clean_this_frame = []
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self.car_birth_info_list = []
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for scenario_id, track in self.engine.traffic_manager.current_traffic_data.items():
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if scenario_id == self.engine.traffic_manager.sdc_scenario_id:
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continue
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else:
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if track["type"] == MetaDriveType.VEHICLE:
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_obj_to_clean_this_frame.append(scenario_id)
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valid = track['state']['valid']
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first_show = np.argmax(valid) if valid.any() else -1
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last_show = len(valid) - 1 - np.argmax(valid[::-1]) if valid.any() else -1
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# id,出现时间,出生点坐标,出生朝向,目的地
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self.car_birth_info_list.append({
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'id': track['metadata']['object_id'],
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'show_time': first_show,
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'begin': (track['state']['position'][first_show, 0], track['state']['position'][first_show, 1]),
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'heading': track['state']['heading'][first_show],
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'end': (track['state']['position'][last_show, 0], track['state']['position'][last_show, 1])
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})
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for scenario_id in _obj_to_clean_this_frame:
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self.engine.traffic_manager.current_traffic_data.pop(scenario_id)
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# 如果指定了场景ID,修改start_scenario_index
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if self.config.get("specific_scenario_id") is not None:
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scenario_id = self.config.get("specific_scenario_id")
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self.config["start_scenario_index"] = scenario_id
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if self.config.get("debug", False):
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self.logger.info(f"Using specific scenario ID: {scenario_id}")
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# ✅ 先初始化引擎和 lanes
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self.engine.reset()
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self.reset_sensors()
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self.engine.taskMgr.step()
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self.lanes = self.engine.map_manager.current_map.road_network.graph
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# 记录专家数据(现在 self.lanes 已经初始化)
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_obj_to_clean_this_frame = []
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self.car_birth_info_list = []
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self.expert_trajectories.clear()
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total_vehicles = 0
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total_pedestrians = 0
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total_cyclists = 0
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filtered_vehicles = 0
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filtered_by_type = 0
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self.scenario_max_duration = 0 # 重置场景时长
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for scenario_id, track in self.engine.traffic_manager.current_traffic_data.items():
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if scenario_id == self.engine.traffic_manager.sdc_scenario_id:
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continue
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# 对象类型过滤
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obj_type = track["type"]
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# 统计对象类型
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if obj_type == MetaDriveType.VEHICLE:
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total_vehicles += 1
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elif obj_type == MetaDriveType.PEDESTRIAN:
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total_pedestrians += 1
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elif obj_type == MetaDriveType.CYCLIST:
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total_cyclists += 1
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# 根据配置过滤对象类型
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if obj_type == MetaDriveType.VEHICLE and not self.config.get("spawn_vehicles", True):
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_obj_to_clean_this_frame.append(scenario_id)
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filtered_by_type += 1
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if self.config.get("debug", False):
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self.logger.debug(f"Filtering VEHICLE {track['metadata']['object_id']} - spawn_vehicles=False")
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continue
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if obj_type == MetaDriveType.PEDESTRIAN and not self.config.get("spawn_pedestrians", True):
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_obj_to_clean_this_frame.append(scenario_id)
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filtered_by_type += 1
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if self.config.get("debug", False):
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self.logger.debug(f"Filtering PEDESTRIAN {track['metadata']['object_id']} - spawn_pedestrians=False")
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continue
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if obj_type == MetaDriveType.CYCLIST and not self.config.get("spawn_cyclists", True):
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_obj_to_clean_this_frame.append(scenario_id)
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filtered_by_type += 1
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if self.config.get("debug", False):
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self.logger.debug(f"Filtering CYCLIST {track['metadata']['object_id']} - spawn_cyclists=False")
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continue
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# 只处理车辆类型(行人和自行车暂时只做过滤)
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if track["type"] == MetaDriveType.VEHICLE:
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valid = track['state']['valid']
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first_show = np.argmax(valid) if valid.any() else -1
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last_show = len(valid) - 1 - np.argmax(valid[::-1]) if valid.any() else -1
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if first_show == -1 or last_show == -1:
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continue
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# 更新场景最大时长
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self.scenario_max_duration = max(self.scenario_max_duration, last_show + 1)
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# 获取车辆初始位置
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initial_position = (
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track['state']['position'][first_show, 0],
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track['state']['position'][first_show, 1]
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)
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# 车道过滤
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if self.config.get("filter_offroad_vehicles", True):
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if not self._is_position_on_lane(initial_position):
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filtered_vehicles += 1
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_obj_to_clean_this_frame.append(scenario_id)
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if self.config.get("debug", False):
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self.logger.debug(
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f"Filtering vehicle {track['metadata']['object_id']} - "
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f"not on lane at position {initial_position}"
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)
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continue
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# 存储完整专家轨迹(只使用2D位置,避免高度问题)
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object_id = track['metadata']['object_id']
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positions_2d = track['state']['position'].copy()
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positions_2d[:, 2] = 0 # 将z坐标设为0,让MetaDrive自动处理高度
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self.expert_trajectories[object_id] = {
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'positions': positions_2d,
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'headings': track['state']['heading'].copy(),
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'velocities': track['state']['velocity'].copy(),
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'valid': track['state']['valid'].copy(),
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}
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# 保存车辆生成信息
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self.car_birth_info_list.append({
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'id': object_id,
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'show_time': first_show,
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'begin': initial_position,
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'heading': track['state']['heading'][first_show],
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'velocity': track['state']['velocity'][first_show] if self.config.get("inherit_expert_velocity", False) else None,
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'end': (track['state']['position'][last_show, 0], track['state']['position'][last_show, 1])
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})
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# 在回放和仿真模式下都清除原始专家车辆
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_obj_to_clean_this_frame.append(scenario_id)
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# 清除专家车辆和过滤的对象
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for scenario_id in _obj_to_clean_this_frame:
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self.engine.traffic_manager.current_traffic_data.pop(scenario_id)
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# 输出统计信息
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if self.config.get("debug", False):
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self.logger.info(f"=== 对象统计 ===")
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self.logger.info(f"车辆 (VEHICLE): 总数={total_vehicles}, 车道过滤={filtered_vehicles}, 保留={total_vehicles - filtered_vehicles}")
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self.logger.info(f"行人 (PEDESTRIAN): 总数={total_pedestrians}")
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self.logger.info(f"自行车 (CYCLIST): 总数={total_cyclists}")
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self.logger.info(f"类型过滤: {filtered_by_type} 个对象")
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self.logger.info(f"场景时长: {self.scenario_max_duration} 步")
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# 如果启用场景时长控制,更新horizon
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if self.config.get("use_scenario_duration", False) and self.scenario_max_duration > 0:
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original_horizon = self.config["horizon"]
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self.config["horizon"] = self.scenario_max_duration
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if self.config.get("debug", False):
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self.logger.info(f"Horizon updated from {original_horizon} to {self.scenario_max_duration} (scenario duration)")
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if self.top_down_renderer is not None:
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self.top_down_renderer.clear()
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self.engine.top_down_renderer = None
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@@ -113,7 +256,6 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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self.dones = {}
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self.episode_rewards = defaultdict(float)
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self.episode_lengths = defaultdict(int)
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self.controlled_agents.clear()
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self.controlled_agent_ids.clear()
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@@ -122,37 +264,92 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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return self._get_all_obs()
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def _is_position_on_lane(self, position, tolerance=None):
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if tolerance is None:
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tolerance = self.config.get("lane_tolerance", 3.0)
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# 确保 self.lanes 已初始化
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if not hasattr(self, 'lanes') or self.lanes is None:
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if self.config.get("debug", False):
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self.logger.warning("Lanes not initialized, skipping lane check")
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return True
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position_2d = np.array(position[:2]) if len(position) > 2 else np.array(position)
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try:
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for lane in self.lanes.values():
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if lane.lane.point_on_lane(position_2d):
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return True
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lane_start = np.array(lane.lane.start)[:2]
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lane_end = np.array(lane.lane.end)[:2]
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lane_vec = lane_end - lane_start
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lane_length = np.linalg.norm(lane_vec)
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if lane_length < 1e-6:
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continue
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lane_vec_normalized = lane_vec / lane_length
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point_vec = position_2d - lane_start
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projection = np.dot(point_vec, lane_vec_normalized)
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if 0 <= projection <= lane_length:
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closest_point = lane_start + projection * lane_vec_normalized
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distance = np.linalg.norm(position_2d - closest_point)
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if distance <= tolerance:
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return True
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except Exception as e:
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if self.config.get("debug", False):
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self.logger.warning(f"Lane check error: {e}")
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return False
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return False
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def _spawn_controlled_agents(self):
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# ego_vehicle = self.engine.agent_manager.active_agents.get("default_agent")
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# ego_position = ego_vehicle.position if ego_vehicle else np.array([0, 0])
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for car in self.car_birth_info_list:
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if car['show_time'] == self.round:
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agent_id = f"controlled_{car['id']}"
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vehicle_config = {}
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vehicle = self.engine.spawn_object(
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PolicyVehicle,
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vehicle_config={},
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vehicle_config=vehicle_config,
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position=car['begin'],
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heading=car['heading']
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)
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vehicle.reset(position=car['begin'], heading=car['heading'])
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# 重置车辆状态
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reset_kwargs = {
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'position': car['begin'],
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'heading': car['heading']
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}
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# 如果启用速度继承,设置初始速度
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if car.get('velocity') is not None:
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reset_kwargs['velocity'] = car['velocity']
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vehicle.reset(**reset_kwargs)
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# 设置策略和目的地
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vehicle.set_policy(self.policy)
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vehicle.set_destination(car['end'])
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vehicle.set_expert_vehicle_id(car['id'])
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self.controlled_agents[agent_id] = vehicle
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self.controlled_agent_ids.append(agent_id)
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# ✅ 关键:注册到引擎的 active_agents,才能参与物理更新
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# 注册到引擎的 active_agents
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self.engine.agent_manager.active_agents[agent_id] = vehicle
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if self.config.get("debug", False):
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self.logger.debug(f"Spawned vehicle {agent_id} at round {self.round}, position {car['begin']}")
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def _get_all_obs(self):
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# position, velocity, heading, lidar, navigation, TODO: trafficlight -> list
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self.obs_list = []
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for agent_id, vehicle in self.controlled_agents.items():
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state = vehicle.get_state()
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traffic_light = 0
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for lane in self.lanes.values():
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if lane.lane.point_on_lane(state['position'][:2]):
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if self.engine.light_manager.has_traffic_light(lane.lane.index):
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@@ -168,37 +365,69 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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break
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lidar = self.engine.get_sensor("lidar").perceive(num_lasers=80, distance=30, base_vehicle=vehicle,
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physics_world=self.engine.physics_world.dynamic_world)
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physics_world=self.engine.physics_world.dynamic_world)
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side_lidar = self.engine.get_sensor("side_detector").perceive(num_lasers=10, distance=8,
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base_vehicle=vehicle,
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physics_world=self.engine.physics_world.static_world)
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base_vehicle=vehicle,
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physics_world=self.engine.physics_world.static_world)
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lane_line_lidar = self.engine.get_sensor("lane_line_detector").perceive(num_lasers=10, distance=3,
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base_vehicle=vehicle,
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physics_world=self.engine.physics_world.static_world)
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base_vehicle=vehicle,
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physics_world=self.engine.physics_world.static_world)
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obs = (state['position'][:2] + list(state['velocity']) + [state['heading_theta']]
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obs = (list(state['position'][:2]) + list(state['velocity']) + [state['heading_theta']]
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+ lidar[0] + side_lidar[0] + lane_line_lidar[0] + [traffic_light]
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+ list(vehicle.destination))
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self.obs_list.append(obs)
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return self.obs_list
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def step(self, action_dict: Dict[AnyStr, Union[list, np.ndarray]]):
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self.round += 1
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# 应用动作
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for agent_id, action in action_dict.items():
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if agent_id in self.controlled_agents:
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self.controlled_agents[agent_id].before_step(action)
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# 物理引擎步进
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self.engine.step()
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# 后处理
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for agent_id in action_dict:
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if agent_id in self.controlled_agents:
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self.controlled_agents[agent_id].after_step()
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# 生成新车辆
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self._spawn_controlled_agents()
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# 获取观测
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obs = self._get_all_obs()
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rewards = {aid: 0.0 for aid in self.controlled_agents}
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dones = {aid: False for aid in self.controlled_agents}
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dones["__all__"] = self.episode_step >= self.config["horizon"]
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# ✅ 修复:添加回放模式的完成检查
|
||||
replay_finished = False
|
||||
if self.replay_mode and self.config.get("use_scenario_duration", False):
|
||||
# 检查是否所有专家轨迹都已播放完毕
|
||||
if self.round >= self.scenario_max_duration:
|
||||
replay_finished = True
|
||||
if self.config.get("debug", False):
|
||||
self.logger.info(f"Replay finished at step {self.round}/{self.scenario_max_duration}")
|
||||
|
||||
dones["__all__"] = self.episode_step >= self.config["horizon"] or replay_finished
|
||||
|
||||
infos = {aid: {} for aid in self.controlled_agents}
|
||||
|
||||
return obs, rewards, dones, infos
|
||||
|
||||
def close(self):
|
||||
# ✅ 清理所有生成的车辆
|
||||
if hasattr(self, 'controlled_agents') and self.controlled_agents:
|
||||
for agent_id, vehicle in list(self.controlled_agents.items()):
|
||||
if vehicle in self.engine.get_objects():
|
||||
self.engine.clear_objects([vehicle.id])
|
||||
self.controlled_agents.clear()
|
||||
self.controlled_agent_ids.clear()
|
||||
|
||||
super().close()
|
||||
Reference in New Issue
Block a user