Make video (#5)
* generate accident scene * construction PG * no object * accident prob * capture script * update nuscenes toolds * make video * format * fix test * update readme * update readme * format * format
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@@ -1,4 +1,3 @@
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import time
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import pygame
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from metadrive.engine.asset_loader import AssetLoader
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from metadrive.envs.scenario_env import ScenarioEnv
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@@ -15,12 +14,13 @@ if __name__ == "__main__":
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# "need_lane_localization": False,
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"show_logo": False,
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"no_traffic": False,
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"drivable_region_extension": 15,
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"sequential_seed": True,
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"reactive_traffic": False,
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"show_fps": False,
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# "debug": True,
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# "render_pipeline": True,
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"daytime": "11:01",
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"render_pipeline": True,
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"daytime": "08:10",
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"window_size": (1600, 900),
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"camera_dist": 0.8,
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"camera_height": 1.5,
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@@ -31,7 +31,7 @@ if __name__ == "__main__":
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# "force_reuse_object_name": True,
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# "data_directory": "/home/shady/Downloads/test_processed",
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"horizon": 1000,
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# "no_static_vehicles": True,
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"no_static_vehicles": False,
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# "show_policy_mark": True,
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# "show_coordinates": True,
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# "force_destroy": True,
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@@ -50,48 +50,23 @@ if __name__ == "__main__":
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side_detector=dict(num_lasers=12, distance=50)
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),
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"data_directory": AssetLoader.file_path("nuscenes", return_raw_style=False),
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"image_observation": True,
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# "image_observation": True,
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}
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)
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# 0,1,3,4,5,6
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success = []
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reset_num = 0
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start = time.time()
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reset_used_time = 0
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s = 0
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while True:
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# for i in range(10):
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start_reset = time.time()
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env.reset(force_seed=0)
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reset_used_time += time.time() - start_reset
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reset_num += 1
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for seed in range(10):
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env.reset(force_seed=seed)
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for t in range(10000):
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if t==30:
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# env.capture("camera_deluxe.jpg")
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# ret = env.render(mode="topdown", screen_size=(1600, 900), film_size=(5000, 5000), track_target_vehicle=True)
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# pygame.image.save(ret, "top_down.png")
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env.vehicle.get_camera("depth_camera").save_image(env.vehicle, "camera.jpg")
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env.capture("rgb_deluxe_{}_{}.jpg".format(env.current_seed, t))
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ret = env.render(
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mode="topdown", screen_size=(1600, 900), film_size=(9000, 9000), target_vehicle_heading_up=True
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)
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pygame.image.save(ret, "top_down_{}_{}.png".format(env.current_seed, t))
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# env.vehicle.get_camera("depth_camera").save_image(env.vehicle, "depth_{}.jpg".format(t))
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# env.vehicle.get_camera("rgb_camera").save_image(env.vehicle, "rgb_{}.jpg".format(t))
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o, r, d, info = env.step([1, 0.88])
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assert env.observation_space.contains(o)
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s += 1
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# if env.config["use_render"]:
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# env.render(text={"seed": env.current_seed,
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# # "num_map": info["num_stored_maps"],
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# "data_coverage": info["data_coverage"],
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# "reward": r,
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# "heading_r": info["step_reward_heading"],
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# "lateral_r": info["step_reward_lateral"],
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# "smooth_action_r": info["step_reward_action_smooth"]})
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if d:
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print(
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"Time elapse: {:.4f}. Average FPS: {:.4f}, AVG_Reset_time: {:.4f}".format(
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time.time() - start, s / (time.time() - start - reset_used_time),
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reset_used_time / reset_num
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)
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)
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print("seed:{}, success".format(env.engine.global_random_seed))
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print(list(env.engine.curriculum_manager.recent_success.dict.values()))
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# if d:
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if env.episode_step >= env.engine.data_manager.current_scenario_length:
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break
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